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Warhammer 40k tyranids
Warhammer 40k tyranids








warhammer 40k tyranids

Harpy +15pts (+10 pts Heavy Venom Cannon): I think the era of finding two of these in most Nid lists is over.Įxocrine +30pts: This poor dude. For 90pts a unit of three of these were a steal, but at 120pts they are something to just think about throwing in your list. Pyrovores +10pts: Some cuts are going to have to be made in many Tyranid lists, and I think this is where you start. An extra 5pts with trans-human all the time seems fine, but without it those extra 5pts have me looking at other options. Unfortunately, I do think this hurts Warriors in other Hive Fleets outside of Leviathan a lot. I still think Warriors are too good to be left on the shelf, but with the loss of To The Last coupled with the points increase I doubt we see big bricks of 9 of these dudes. Warriors +5pts: Now a unit of 9 Leviathan Warriors is going to cost an extra 45pts which is absolutely going to change the way these units are incorporated into a Tyranids list. Maybe the Hive Tyrant didn’t need the price hike to 180/210 with this in mind?

warhammer 40k tyranids

Now that all armies start with less CP we are going to be seeing a lot less of these things. There are just so many different ways a Hive Tyrant can be built to punch above their old points cost, but those ways generally involved Stratagems, Relics, and Warlord Traits. Hive Tyrant +20pts: Both the winged version and the walking version went up the same amount which seems fair. When you were on the receiving end of all those mortal wounds it felt bad, and even if you were the Tyranid player removing your opponent’s models by the handful were you really enjoying yourself? Some Nid players may try and throw one of these in their army, but, when added to some of the other points changes, the Maleceptor is just going to be too costly to throw on the table.

warhammer 40k tyranids

Maleceptor +50pts: Ok, no one is going to argue this unit was super fun to have on the table.










Warhammer 40k tyranids